On Tuesday June the 19th, 2007, during a bus ride from Oslo to Sandefjord
(Torp) airport and subsequent flight to Stansted, I read The Black
Sphinx
, by Matt Hart (published by Corgi books, an imprint of Random House Childrens' Books; its
copyright notice (which – oddly enough – assigns copyright to Andrew
Matthews, 2006, despite also saying Matt Hart has asserted the right to be
identified as author) page gives the following, which I suppose to be ISBN or
similar numbers: 978 0552 55421 3 (from Jaunary 2007), 0 552 55421 9).
I'd bought this on a whim a year and a half earlier, precisely as journey reading, to which purpose it was admirably suited. It is, however, clearly intended as a book for children (I would guess aged eight to twelve); and I am inclined to suppose it would work pretty well for them, too. It's a fairly straight-forward mystery/thriller set in an alternate world – in which London has never been more than an obscure muddy village, Wolveston being the capital of England, and fairly similar to Victorian London; Britain is still ruled by a Lord Protector and the American colonies obtained their independence in 1773 by amicable agreement, after the Boston Tea Party.
The tale concerns the search for a magical artefact, the black sphinx of the
title; our protagonist is a young lad who starts out with nothing but manages to
find friends with whom to take on the ruthless and psychotic demonist
,
with friends in high places, against whom he's pitted. Events proceed in a
lively enough manner, with enough humour in the presentation to be engaging;
I've no doubt that a parent or child minder with any fluency can keep a child or
three happily engaged in the story for a good deal longer than the few hours it
took me to wolf it down.
The story also comes with a puzzle for the reader to solve (indeed, this
might be what prompted my whim to buy it); each chapter's margins provide one
verse of The Curse of the Black Sphinx
, encoded using hieroglyphs. The
cipher is (I think) within reach of a bright child's ability to crack, with a
bit of persistence; and a look-up table is given at the end of the book which
makes it trivial to read off the verses, for those not interested in that
challenge. I've written a separate page giving an
account of how I went about solving the puzzle (without resorting to the look-up
table, but exploiting some features of my computer), mainly as an excuse to
illustrate how one goes about breaking a substitution cipher.
The following is a toy to let you try to solve the puzzle yourself: it begins with the curse as I transcribed it (but tidied up), with a control under it which you can use to try out different substitutions.
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Status display.