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The Automaton Wars page
Automaton Wars (previously known as Critical Mass) is a board game
for between two and four players, any or all of which can be
operated by the computer. Automaton Wars requires RiscOS 2 or later.
Each player has different
coloured counters and takes it in turn to place a counter on the
board, either on an unoccupied square or on top of a counter of
their own colour. When the number of counters on a square exceeds
the critical mass for that square, an explosion occurs and one
counter is deposited onto each of the adjacent squares -
capturing any counters which were previously there.
This may cause those
squares in turn to exceed their critical masses, and a chain
reaction may ensue. When all of one player's counters have been
captured, they are out of the game; the last player left is the
winner. There is no such thing as a draw (if the board is
connected - exercise, prove this).
History
I implemented the game as a port of a game called
Explosion, written by someone called D A Hogg in some wonky kind of
space-cadet BASIC for an ICL mainframe some considerable time
ago. I don't know whether he invented it, or whether it was in
Scientific American or what (If you do, please tell me). Even in
version 1, Automaton Wars possessed many features which Explosion
didn't - for example, graphics.
Occasionally, other versions of the same concept pop up. Acorn User
published one a while ago called Atoms. I don't reckon any of them is
a tenth as cool as mine ;-).
Strategy
Unlike many board games, the state of play in
Automaton Wars gets progressively less stable as the game proceeds.
One school of thought holds that this means there are no good
moves early in the game: so long as some of your pieces survive until
the end game, they say, you've got as much chance as anybody else.
This may be true; however, even if there aren't good moves, there are
definitely bad moves, and very definitely some good "structures" you
can build yourself.
 For instance, with
a configuration like this, the blue player can blow up the red
stack on the left, but the red player can't blow up the blue
stacks on the right. The subcritical stack in the middle acts
like a one-way firewall.
Downloading Automaton Wars
Just click here (40K). This version is in BBC
BASIC and ARM assembler, and only works on Acorn RiscOS
computers. If you don't have such a thing, you could try the Java version instead.
All Rites Reversed -- Copy
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